Lets take a look at the Mechwarrior history then and what it is now are preserved by everyone who grew up in a similar environment of the single player, customization, and experience of single player mode to enforce the hunter feeling with the fandom of the series. Hunting might be a sort of broad statement in seeking-and-destroying for a mission objective either primary or secondary, chasing after something with the thrill of discovering or catching up with an opponent, or even just accomplishing a mission that has places to go to hunt for something or someone or some structure like a power converter or a mad cat piloted by an important figure to have a sense of accomplishment from the hunt.
Within the game and not be that popular of a term as people have many ways to distinguish their play styles and builds. With game competitions being all the rage and fighting games, first persons, and even strategy games making it with E-sports people cant help but to organize by roles these days. Some of the terms which started with alot of MMORPGS had different and some same terms in MOBAS and then in the way of MWO there are their own types of roles for pilots. People may refer to it as a sort of role along with the other terms: The Support (range, distract, weaken), The Hunter (chase, strike, escape), The Tank (push, protect, dive), The Scout (sense, communicate, harass), and several others. While all roles have the hunting involved in its experience there are some that specialize in it from the very design to the exact loadout that speaks volumes of what that unit is going to do on the map. The feeling of the Hunt can be all sorts of things and its one of the best things to have inside a game for mech simulations single player, faction play multiplayer, and customization hangars have made Mechwarrior a way to stick out from all those other robot games. These would include games that rely on dashing and shooting with fighting game like play, technical load outs and positioning over the hunt, or focusing button memorization for extreme combos from up close, which really are not anything like the gameplay of Battletechs Mechwarrior line of games. The hunt is really exciting in knowing where the enemy is and chasing after them till the last hit or alpha strike of internals in a circle of death. There is an intense feeling of struggle and satisfaction as the battle breaks out as if you have become apart of lore itself in the universe its in. Whether its the mechs, or the vehicles, or the equipment, or the players, there is something that keeps you wanting even more with the powerful feeling gained from the conflict that makes it layered and deep with people saying its a hard feeling to convey. Players preserve the feelings of this hunt in their hearts for seeking out adventure as they seek out to destroy an opponent and shown by the community in modern days is people waiting for something epic to happen at progression from beginning to an end. It could be people who are using less popular units or less popular groups going up against popular top tier units with top rated groups on the leader board and they take a match as the underdogs or just using load outs that don't make any sense at all being used in a completely different way with a under-appreciated mech. These can bring huge blast of energy into the server as if being in a state of laughter and shock into what had just happened in the match and it is really memorable and gets people building in ways they never thought they would. This does happen in other titles too, but the reason this is preserved and amazing is because it came from the early days of computers and people had to go to other peoples houses to check out how they would play mechs, how they would build mechs with what groupings, and a much more social attachment grew as well with the aspect of the hunt. The access of effective-loadouts and play styles is just so prevalent in the modern day time due to the greatness that is the internet, especially in the realm of video games. Players have gotten older and grew up with the computer, so uploading is sometimes second nature to their desktop usage, YouTube is much more popular with alot of people saying their part on what they think on the title, but thats a bit off topic from the hunt. The key idea is that people sometimes are not exposed to what it was like back in the day and look more at the person-versus-person instead of the feeling of the hunt from the past. As much as people might say its the past it is cemented in PC gaming history and many people know what a Atlas or a Madcat is, so its important to highlight the games ability to survive with its strong community that brings the community together and being crazily hyped for projects that show companies the hopes and dreams of Mech Warrior players. This feeling still exists today as are some additions to the interest of paying attention to its drama because its suggestion prone due to customize attitudes of the gamers involved and while it can be avoided it is an important tool to be used to make alot of decisions even better through critique and not pure criticism or talking down of a product to dwell of never ever or death of a series. I think the hunt has to be preserved and the adventure of mech simulation games that get people back in the seat and understand its worth it to get that feeling of adventure and experience once again the feeling of the hunt with one of the best genres in the game industry.
0 Comments
Leave a Reply. |
Arcas BlogWrite something about yourself. No need to be fancy, just an overview. ARTICLE LISTArcas Urban Culture
Flag of Arcas Culture Squid Arcas Days Neutranet Day Futures Day Matrix Day Einstein Day Cyberspace Day Technologic Day Electronics Day Geekology Day Arcas Cuisine Arcas Food Pioneers Arcas Cuisine Story Arcas Food World Nishishoku Sushi Energon Bar Running a Energon Bar Arcas Cooking Styles Style of Style of Style of Style of Style of Arcas Food Guides Guide to Vitamin Drinks Guide to Citrus Sodas Guide to Energy Drinks Guide to Pocket Sandwiches Guide to Guide to Guide to Dumplings Guide to Guide to Guide to Chili Dogs Guide to Pamen Noodles Guide to Guide to Guide to Guide to Guide to Arcas Psychology - - - Arcas Citizenship - - - Arcas Figures Bryan Lee O’Malley - - - Arcas Social Life - - - Arcas Industry Akibakei Electric Towns Arcas Cultural Portal United States of America Media ListDarkstalkers
aaa Mortal Kombat aaa Street Fighter aaa Capcom Versus aaa Art of Fighting aaa Fatal Fury aaa Virtual-On The VOU VO V-Crystals VO Etymology VO Lore Expansion VO Spirit Binding VO V-Console VO Operating System JC Staff Battletech The BUC MW Gamesmanship MW Toxicity MW Skill Tree MW Dead Claims MW DLC MW Soul Alex Iglesias Russ Bullock Archives
December 2018
Categories |