As time goes on people have either accepted what has been brought to the people from companies that have taken their own money and tried to revive a considered long dead franchise of simulation vehicle games of driving around a tank or driving around a helicopter or even an airplane. We should be thankful in what has happened for Battletech with the Mechwarrior series, but it does definitely hurt in the ways things are going. You can't help but comparing it to the good old days, or from the point of getting older with a back in my day attitude, or the evolution of the older robot games in the differences through the observation of what was happening back then. Builds that worked then don't work now with people using medium laser boats and flamers to make mechs explode, but since than have had changes due to the developer and reworked in a number of ways, which make the player base need to rethink their time hardened strategies and relearn the game mechanics for their will to win.
The feul to win has made the players change, but the games themselves have connected people to certain play styles, factions, and ideals in what makes a really good mech simulator game. Those who use proven builds that are popular for their effectiveness or utilize flaws in the system are called cheaters,hackers, brainless, noobs, etc, but back in the day this was just figuring out the quirks that were inside the game in its final state. Its mostly because the match videos to the enormous extent, easy access to footage of specific mechs and builds with a mass amount of information, and when comparing it to the days in the past the amount of access is seen as completely spoiled by the easy knowledge gain. People can literally just use a search engine and find exactly what they would want to know or simply just message, discuss, and analyze to absorb all the information to create a sort of expectation of what a title should be for mech simulation. Games on steam are easy to purchase and try and those add to the long list of what is needed in a game to grow successful, but is it really fair to judge smaller studios with a still hiring sign to be that of the larger ones? There is a reason why large companies can make large projects with ease and remain dominant in many of its worked on titles and that comes down to the amount of resources they have access too. From the perspective of a gamer we want results, comparable fun, and choices that make a game feel personalized to the play style due to what genre, but the exposure of watching great games and large companies promise huge things is great its not fair to judge smaller companies to churn out the same sort of grade A games that its competition is doing when its in a niche genre of being a mech simulator. How is that different from the other games where you run around and shoot? its that hunt aspect of the game when you slowly approach, plan in a pack, and have a role till the instant action of meeting the prey up face to face in a all out shooting frenzy to the death. Comparing it to other shooting games that are in first person is instant action all the time with no build up, or in the case of third person where everything is moderate in its battle pacing and not as gradual and less weapon options or customization. Its the unique aspects that comes from the genre and the genre itself hasn't caught up with the rest of gaming as it isn't the top type of played game on the market when compared to other Esports A quality video game titles which are truly a spectacle. The changes are so drastically different from back in the day in so many ways. Mechwarriors flaws are in the forefront due to the quick speed of information gathering that is instant and it makes it better through discussion and critique from the community, but the expectation of what a game studio should do or can do can easily hurl out of control if people don't do their sourcing within the relevance of the discussion being to further develop the title instead of its loyalty fan base. It might be the easy way to just say if people can't afford it don't play it, or if people don't have time for it the game must have gotten stale, or the company isn't doing what I want so im out of it all, but it truly is hard to stare a title that is stuck in time warp that has so many things needed to compete and say as a community that it has to be discussed until its well defined, well defended to the point it gains acknowledgement, and well understood what position all the parties involved are at from the gamer, the developer, and the loyal fan base of the universe. The days of the hunt for information in the good old days through friends family and books are ending with the valuable satisfaction of knowing, but no type of game has gone untouched by this same development that is the Internet in its similar stories of easy access and expectation. Despite the fact that it may seem like a franchise destruction in Mech Warrior Onlines contracts ending years and this falls into the category of business practice to open a title like Mechwarrior 5 announcement in being talked about and marketed makes for a stail taste in previous titles and those who invested in the previous game and is the way games with DLC content and even more so in the extra-high costs and makes people that more pissed and I sympathize in the last few years of making niche titles really pricey. It makes people think that why they couldnt add the content in the game over time, but the counter argument is that the costs of the mechs are to sustain the company to make only those mechs with many technical grey lines in between that is really hard to talk about how long or how much its cost of development is in the end as changes will always occur and extend dates of when something was suppose to be completed. But that is the nature of development of modern day practice and its been along ever since the days there was a expansion for Mechwarrior II: Ghost Bear Legacy and then Mercenaries, which carried on to Mechwarrior 3 and then Pirates Moon, and Mech Commander to Gold and then Mech Commander 2, and later DLC was more established for the evolution of the gaming market itself. As the game goes forward it slowly creates content that sells which is proven and as more competition enters the market to test out other profitable methods, but with being the main focus of mech simulation draws companies to take a static stance unless an alliance is made. Luckily in the case for the future of mech simulation is great as 3d models and textures are at such a high quality from Piranha Games that it can be reused in other Battletech Universe titles like the Battletech Game by Hairbrained Schemes and hopefully future titles. The investment at this point is for paying to be apart of a community at its biggest, having the ability for early access and customization, and playstyle discoveries as they are happening, but looking on it from an older more economic stand point it literally makes more sense to wait till the game is not as played, goes down in price from it being a previous version and play it then, or to simply invest the least at its old title state and play when time allows.
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December 2018
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